Methodologies

The first step in most formal software development processes is requirements analysis, followed by testing to determine value modeling, implementation, and failure elimination (debugging). There exist a lot of differing approaches for each of those tasks. One approach popular for requirements analysis is Use Case analysis. Nowadays many programmers use forms of Agile software development where the various stages of formal software development are more integrated together into short cycles that take a few weeks rather than years. There are many approaches to the Software development process.
Popular modeling techniques include Object-Oriented Analysis and Design (OOAD) and Model-Driven Architecture (MDA). The Unified Modeling Language (UML) is a notation used for both the OOAD and MDA.
A similar technique used for database design is Entity-Relationship Modeling (ER Modeling).
Implementation techniques include imperative languages (object-oriented or procedural), functional languages, and logic languages.

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

Algorithmic complexity

The academic field and the engineering practice of computer programming are both largely concerned with discovering and implementing the most efficient algorithms for a given class of problem. For this purpose, algorithms are classified into orders using so-called Big O notation, which expresses resource use, such as execution time or memory consumption, in terms of the size of an input. Expert programmers are familiar with a variety of well-established algorithms and their respective complexities and use this knowledge to choose algorithms that are best suited to the circumstances.

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

Readability of source code

In computer programming, readability refers to the ease with which a human reader can comprehend the purpose, control flow, and operation of source code. It affects the aspects of quality above, including portability, usability and most importantly maintainability.
Readability is important because programmers spend the majority of their time reading, trying to understand and modifying existing source code, rather than writing new source code. Unreadable code often leads to bugs, inefficiencies, and duplicated code. A study[11] found that a few simple readability transformations made code shorter and drastically reduced the time to understand it.
Following a consistent programming style often helps readability. However, readability is more than just programming style. Many factors, having little or nothing to do with the ability of the computer to efficiently compile and execute the code, contribute to readability.[12] Some of these factors include:

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

Modern programming

Quality requirements

 

Whatever the approach to software development may be, the final program must satisfy some fundamental properties. The following properties are among the most relevant:
  • Reliability: how often the results of a program are correct. This depends on conceptual correctness of algorithms, and minimization of programming mistakes, such as mistakes in resource management (e.g., buffer overflows and race conditions) and logic errors (such as division by zero or off-by-one errors).
  • Robustness: how well a program anticipates problems not due to programmer error. This includes situations such as incorrect, inappropriate or corrupt data, unavailability of needed resources such as memory, operating system services and network connections, and user error.
  • Usability: the ergonomics of a program: the ease with which a person can use the program for its intended purpose, or in some cases even unanticipated purposes. Such issues can make or break its success even regardless of other issues. This involves a wide range of textual, graphical and sometimes hardware elements that improve the clarity, intuitiveness, cohesiveness and completeness of a program's user interface.
  • Portability: the range of computer hardware and operating system platforms on which the source code of a program can be compiled/interpreted and run. This depends on differences in the programming facilities provided by the different platforms, including hardware and operating system resources, expected behaviour of the hardware and operating system, and availability of platform specific compilers (and sometimes libraries) for the language of the source code.
  • Maintainability: the ease with which a program can be modified by its present or future developers in order to make improvements or customizations, fix bugs and security holes, or adapt it to new environments. Good practices during initial development make the difference in this regard. This quality may not be directly apparent to the end user but it can significantly affect the fate of a program over the long term.
  • Efficiency/performance: the amount of system resources a program consumes (processor time, memory space, slow devices such as disks, network bandwidth and to some extent even user interaction): the less, the better. This also includes correct disposal of some resources, such as cleaning up temporary files and lack of memory leaks.

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

Computer programming.

"Programming" redirects here. For other uses, see Programming (disambiguation).
Computer programming (often shortened to programming or coding) is the process of designing, writing, testing, debugging, and maintaining the source code of computer programs. This source code is written in one or more programming languages. The purpose of programming is to create a set of instructions that computers use to perform specific operations or to exhibit desired behaviors. The process of writing source code often requires expertise in many different subjects, including knowledge of the application domain, specialized algorithms and formal logic.

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

What is immersive multimedia?

These terms refer to computer-generated simulation of reality with physical, spatial and visual dimensions. This interactive technology is used by architects, science and engineering researchers, and the arts, entertainment and video games industry.
Virtual reality systems can simulate everything from a walk-through of a building prior to construction to simulations of aircraft flight and three dimensional computer games.
Immersive technologies and virtual reality are powerful and compelling computer applications by which humans can interface and interact with computer generated environments in a way that mimics real life sense engagement.
Although mostly known for its application in the entertainment industry the real promise lies in such fields as medicine, science, engineering, oil exploration, data visualization and the military to name just a few.
As 3D and immersive technology becomes more integrated and available for a wide range of applications. It l requires well-designed user interfaces and innovative content for the next generation of computer games and integrated technology like mobile devices, distributed web systems and desktop applications.
The example images for immersive multimedia in entertainment

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

Apa manfaat ICT dalam pembelajaran?

Penggunaan  ICT  secara  berfikrah ,  terancang  dan bersesuaian dengan keperluan dalam pembelajaran:

• Berupaya meningkatkan kefahaman dan penguasaan murid   terhadap pelajaran,


• Memberi peluang pembelajaran yang sama kepada semua murid yang  pelbagai  keupayaan,


• Meningkatkan motivasi murid,


• Membolehkan  pembelajaran  bersendiri 
 
• Membolehkan murid mengakses maklumat yang sukar diperolehi.


• Membolehkan murid mengumpul maklumat yang perlukan masa yang lama atau terlalu mahal untuk dikumpul, 


• Mewujudkan suasana pembelajaran yang menyeronokkan dan mencabar,


• Membolehkan murid mencuba atau melaksanakan eksperimen yang sukar, terlalu mahal, mustahil atau bahaya untuk dilaksanakan  dengan cara biasa,


• Meningkatkan daya kreativiti dan imaginasi murid,


• Memberi peluang kepada murid belajar secara berkesan dengan bimbingan  yang  minima,


• Meningkatkan kemahiran ICT

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS